순정

 {

  version_array: [
    // Latest ME Version Physical Constraints always at the top, enter new ME version constraints here:

    // January 2020 fix
    {
      "min_me_version"2037// any match from this version onwards will use these constraints (if there are no newer sets)

      // Speed constraints - all values as ms-1 - used directly in the ME after being scaled
      "speed_scaler"10000// below values are divided by this to get the correct Match Real value
      "very_slow_walk_speed"4470,
      "slow_walk_speed"8940,
      "walk_speed"13410,
      "fast_walk_speed"17880,
      "slow_jog_speed"23000,
      "jog_speed"26820,
      "moderate_jog_speed"31290,
      "fast_jog_speed"35760,
      "run_speed"44704,
      "sprint_speed"67056,
      "top_speed"89408,
      "base_top_speed"78000,
      "theoretical_max_running_speed"122700,
      "theoretical_min_diving_speed"50000,
      "theoretical_max_diving_speed"75000,

      // The min/max speeds of walk/jog/run speed ranges are calculated in PHYSICAL_CONSTRAINTS helper class based on the above values

      // Acceleration/deceleration constraints - all values as ms-2 - theoretical values
      "acceleration_scaler"10000// below values are divided by this to get the correct Match Real value
      "theoretical_min_acceleration"2500,
      "theoretical_max_acceleration"89408,
      "theoretical_min_diving_acceleration"25000,
      "theoretical_max_diving_acceleration"89408// should always be the same as top speed
      "theoretical_min_deceleration"15000,
      "theoretical_max_deceleration"44704// should always be top speed / 2

      // Turning rate constraints for turning facing - all values as angles / second - theoretical values
      "theoretical_max_turning_rate"180,

      // Direction change rate constraints - all values as angles / second - theoretical values per speed range (walk/jog/run)
      "theoretical_max_potential_direction_change_walk"192,
      "theoretical_min_potential_direction_change_walk"52,
      "theoretical_max_potential_direction_change_jog"104,
      "theoretical_min_potential_direction_change_jog"15,
      "theoretical_max_potential_direction_change_run"53,
      "theoretical_min_potential_direction_change_run"15,

      // Delays - all values as milliseconds at 250ms intervals (these will be stored internally as match slices - one slice is 0.25s, so 4 slices are 1s)
      "min_delay_for_diving_header"2000// 2s - 8 slices
      "min_delay_for_normal_header"1000// 1s - 4 slices

      "min_delay_for_slide_tackle_do"1500// 1.5s - 6 slices
      "min_delay_for_slide_tackle_receive"750// 0.75s - 3 slices
      "min_delay_for_ball_lunge_do"1500// 1.5s - 6 slices
      "min_delay_for_ball_lunge_receive"750// 0.75s - 3 slices
      "min_delay_for_block_tackle_do"500// 0.5s - 2 slices
      "min_delay_for_block_tackle_receive"750// 0.75s - 3 slices
      "min_delay_for_deflect_ball_do"250// 0.25s - 1 slices
      "min_delay_for_deflect_ball_receive"500// 0.5s - 2 slices
      "min_delay_for_shoulder_charge_do"500// 0.5s - 2 slices
      "min_delay_for_shoulder_charge_receive"2000// 2s - 8 slices
      "min_delay_for_force_opponent_to_lose_ball_do"500// 0.5s - 2 slices
      "min_delay_for_force_opponent_to_lose_ball_receive"500// 0.5s - 2 slices
      "min_delay_for_shirt_tug_do"0// 0
      "min_delay_for_shirt_tug_receive"500// 0.5s - 2 slices
      "min_delay_for_obstruct_do"1000// 1s - 4 slices
      "min_delay_for_obstruct_receive"2000// 2s - 8 slices
      "min_delay_for_two_footed_tackle_do"1500// 1.5s - 6 slices
      "min_delay_for_two_footed_tackle_receive"3000// 3s - 12 slices
      "min_delay_for_trip_do"750// 0.75s - 3 slices
      "min_delay_for_trip_receive"3000// 3s - 12 slices
      "min_delay_for_foot_up_in_tackle_do"1000// 1s - 4 slices
      "min_delay_for_foot_up_in_tackle_receive"3000// 3s - 12 slices
      "min_delay_for_push_opponent_do"500// 0.5s - 2 slices
      "min_delay_for_push_opponen_receive"2000// 2s - 8 slices
      "min_delay_for_violent_act_do"500// 0.5s - 2 slices - elbow, punch, head butt, kick, shove
      "min_delay_for_violent_act_receive"1000// 1s - 4 slices
      "min_delay_for_celebrating_a_goal"3000// 3s - 12 slices

      "min_delay_keeper_save_intentionally_drop_ball"500// 0.5s - 2 slices
      "min_delay_keeper_save_dive_and_hold_ball"2000// 2s - 8 slices
      "min_delay_keeper_save_dive_but_not_held"750// 0.75s - 3 slices
      "min_delay_keeper_save_no_dive_hold_ball"500// 0.5s - 2 slices
      "min_delay_keeper_save_no_dive_not_held"500// 0.5s - 2 slices
      "min_delay_keeper_drop_ball_for_distribution"1000// 1s - 4 slices

      "min_delay_for_getting_injured"2000// 2s - 8 slices
      "min_extra_delay_for_falling_down_before_injury"4000// 4s - 16 slices

      "min_delay_for_player_stop_to_avoid_collision"500 // 0.5s - 2 slices
    },

    // October 2019 fix
    {
      "min_me_version"1957// any match from this version onwards will use these constraints (if there are no newer sets)

      // Speed constraints - all values as ms-1 - used directly in the ME after being scaled
      "speed_scaler"10000// below values are divided by this to get the correct Match Real value
      "very_slow_walk_speed"4470,
      "slow_walk_speed"8940,
      "walk_speed"13410,
      "fast_walk_speed"17880,
      "slow_jog_speed"23000,
      "jog_speed"26820,
      "moderate_jog_speed"31290,
      "fast_jog_speed"35760,
      "run_speed"44704,
      "sprint_speed"67056,
      "top_speed"89408,
      "base_top_speed"78000,
      "theoretical_max_running_speed"122700,
      "theoretical_min_diving_speed"50000,
      "theoretical_max_diving_speed"75000,

      // The min/max speeds of walk/jog/run speed ranges are calculated in PHYSICAL_CONSTRAINTS helper class based on the above values

      // Acceleration/deceleration constraints - all values as ms-2 - theoretical values
      "acceleration_scaler"10000// below values are divided by this to get the correct Match Real value
      "theoretical_min_acceleration"2500,
      "theoretical_max_acceleration"89408,
      "theoretical_min_diving_acceleration"25000,
      "theoretical_max_diving_acceleration"89408// should always be the same as top speed
      "theoretical_min_deceleration"15000,
      "theoretical_max_deceleration"44704// should always be top speed / 2

      // Turning rate constraints for turning facing - all values as angles / second - theoretical values
      "theoretical_max_turning_rate"180,

      // Direction change rate constraints - all values as angles / second - theoretical values per speed range (walk/jog/run)
      "theoretical_max_potential_direction_change_walk"192,
      "theoretical_min_potential_direction_change_walk"52,
      "theoretical_max_potential_direction_change_jog"104,
      "theoretical_min_potential_direction_change_jog"15,
      "theoretical_max_potential_direction_change_run"53,
      "theoretical_min_potential_direction_change_run"15,

      // Delays - all values as milliseconds at 250ms intervals (these will be stored internally as match slices - one slice is 0.25s, so 4 slices are 1s)
      "min_delay_for_diving_header"2000// 2s - 8 slices
      "min_delay_for_normal_header"1000// 1s - 4 slices

      "min_delay_for_slide_tackle_do"500// 0.5s - 2 slices
      "min_delay_for_slide_tackle_receive"750// 0.75s - 3 slices
      "min_delay_for_ball_lunge_do"500// 0.5s - 2 slices
      "min_delay_for_ball_lunge_receive"750// 0.75s - 3 slices
      "min_delay_for_block_tackle_do"250// 0.25s - 1 slices
      "min_delay_for_block_tackle_receive"500// 0.5s - 2 slices
      "min_delay_for_deflect_ball_do"250// 0.25s - 1 slices
      "min_delay_for_deflect_ball_receive"500// 0.5s - 2 slices
      "min_delay_for_shoulder_charge_do"500// 0.5s - 2 slices
      "min_delay_for_shoulder_charge_receive"2000// 2s - 8 slices
      "min_delay_for_force_opponent_to_lose_ball_do"500// 0.5s - 2 slices
      "min_delay_for_force_opponent_to_lose_ball_receive"500// 0.5s - 2 slices
      "min_delay_for_shirt_tug_do"0// 0
      "min_delay_for_shirt_tug_receive"500// 0.5s - 2 slices
      "min_delay_for_obstruct_do"1000// 1s - 4 slices
      "min_delay_for_obstruct_receive"2000// 2s - 8 slices
      "min_delay_for_two_footed_tackle_do"1000// 1s - 4 slices
      "min_delay_for_two_footed_tackle_receive"3000// 3s - 12 slices
      "min_delay_for_trip_do"750// 0.75s - 3 slices
      "min_delay_for_trip_receive"3000// 3s - 12 slices
      "min_delay_for_foot_up_in_tackle_do"1000// 1s - 4 slices
      "min_delay_for_foot_up_in_tackle_receive"3000// 3s - 12 slices
      "min_delay_for_push_opponent_do"500// 0.5s - 2 slices
      "min_delay_for_push_opponen_receive"2000// 2s - 8 slices
      "min_delay_for_violent_act_do"500// 0.5s - 2 slices - elbow, punch, head butt, kick, shove
      "min_delay_for_violent_act_receive"1000// 1s - 4 slices
      "min_delay_for_celebrating_a_goal"3000// 3s - 12 slices

      "min_delay_keeper_save_intentionally_drop_ball"500// 0.5s - 2 slices
      "min_delay_keeper_save_dive_and_hold_ball"2000// 2s - 8 slices
      "min_delay_keeper_save_dive_but_not_held"750// 0.75s - 3 slices
      "min_delay_keeper_save_no_dive_hold_ball"500// 0.5s - 2 slices
      "min_delay_keeper_save_no_dive_not_held"500// 0.5s - 2 slices
      "min_delay_keeper_drop_ball_for_distribution"1000// 1s - 4 slices

      "min_delay_for_getting_injured"2000// 2s - 8 slices
      "min_extra_delay_for_falling_down_before_injury"4000// 4s - 16 slices

      "min_delay_for_player_stop_to_avoid_collision"500 // 0.5s - 2 slices
    },

    // Initial version
    {
      "min_me_version"1// any match from this version onwards will use these constraints (if there are no newer sets)

      // Speed constraints - all values as ms-1 - used directly in the ME after being scaled
      "speed_scaler"10000// below values are divided by this to get the correct Match Real value
      "very_slow_walk_speed"4470,
      "slow_walk_speed"8940,
      "walk_speed"13410,
      "fast_walk_speed"17880,
      "slow_jog_speed"23000,
      "jog_speed"26820,
      "moderate_jog_speed"31290,
      "fast_jog_speed"35760,
      "run_speed"44704,
      "sprint_speed"67056,
      "top_speed"89408,
      "base_top_speed"78000,
      "theoretical_max_running_speed"122700,
      "theoretical_min_diving_speed"50000,
      "theoretical_max_diving_speed"75000,

      // The min/max speeds of walk/jog/run speed ranges are calculated in PHYSICAL_CONSTRAINTS helper class based on the above values

      // Acceleration/deceleration constraints - all values as ms-2 - theoretical values
      "acceleration_scaler"10000// below values are divided by this to get the correct Match Real value
      "theoretical_min_acceleration"2500,
      "theoretical_max_acceleration"89408,
      "theoretical_min_diving_acceleration"25000,
      "theoretical_max_diving_acceleration"89408// should always be the same as top speed
      "theoretical_min_deceleration"15000,
      "theoretical_max_deceleration"44704// should always be top speed / 2

      // Turning rate constraints for turning facing - all values as angles / second - theoretical values
      "theoretical_max_turning_rate"180,

      // Direction change rate constraints - all values as angles / second - theoretical values per speed range (walk/jog/run)
      "theoretical_max_potential_direction_change_walk"192,
      "theoretical_min_potential_direction_change_walk"52,
      "theoretical_max_potential_direction_change_jog"104,
      "theoretical_min_potential_direction_change_jog"15,
      "theoretical_max_potential_direction_change_run"53,
      "theoretical_min_potential_direction_change_run"15,

      // Delays - all values as milliseconds at 250ms intervals (these will be stored internally as match slices - one slice is 0.25s, so 4 slices are 1s)
      "min_delay_for_diving_header"2000// 2s - 8 slices
      "min_delay_for_normal_header"1000// 1s - 4 slices

      "min_delay_for_slide_tackle_do"2000// 2s - 8 slices
      "min_delay_for_slide_tackle_receive"3000// 3s - 12 slices
      "min_delay_for_ball_lunge_do"2000// 2s - 8 slices
      "min_delay_for_ball_lunge_receive"3000// 3s - 12 slices
      "min_delay_for_block_tackle_do"1000// 1s - 4 slices
      "min_delay_for_block_tackle_receive"1000// 1s - 4 slices
      "min_delay_for_deflect_ball_do"250// 0.25s - 1 slices
      "min_delay_for_deflect_ball_receive"500// 0.5s - 2 slices
      "min_delay_for_shoulder_charge_do"500// 0.5s - 2 slices
      "min_delay_for_shoulder_charge_receive"2000// 2s - 8 slices
      "min_delay_for_force_opponent_to_lose_ball_do"500// 0.5s - 2 slices
      "min_delay_for_force_opponent_to_lose_ball_receive"500// 0.5s - 2 slices
      "min_delay_for_shirt_tug_do"0// 0
      "min_delay_for_shirt_tug_receive"500// 0.5s - 2 slices
      "min_delay_for_obstruct_do"1000// 1s - 4 slices
      "min_delay_for_obstruct_receive"2000// 2s - 8 slices
      "min_delay_for_two_footed_tackle_do"2000// 2s - 8 slices
      "min_delay_for_two_footed_tackle_receive"3000// 3s - 12 slices
      "min_delay_for_trip_do"1000// 1s - 4 slices
      "min_delay_for_trip_receive"3000// 3s - 12 slices
      "min_delay_for_foot_up_in_tackle_do"1000// 1s - 4 slices
      "min_delay_for_foot_up_in_tackle_receive"3000// 3s - 12 slices
      "min_delay_for_push_opponent_do"500// 0.5s - 2 slices
      "min_delay_for_push_opponen_receive"2000// 2s - 8 slices
      "min_delay_for_violent_act_do"500// 0.5s - 2 slices - elbow, punch, head butt, kick, shove
      "min_delay_for_violent_act_receive"1000// 1s - 4 slices
      "min_delay_for_celebrating_a_goal"3000// 3s - 12 slices

      "min_delay_keeper_save_intentionally_drop_ball"500// 0.5s - 2 slices
      "min_delay_keeper_save_dive_and_hold_ball"2000// 2s - 8 slices
      "min_delay_keeper_save_dive_but_not_held"750// 0.75s - 3 slices
      "min_delay_keeper_save_no_dive_hold_ball"500// 0.5s - 2 slices
      "min_delay_keeper_save_no_dive_not_held"500// 0.5s - 2 slices
      "min_delay_keeper_drop_ball_for_distribution"1000// 1s - 4 slices

      "min_delay_for_getting_injured"2000// 2s - 8 slices
      "min_extra_delay_for_falling_down_before_injury"4000// 4s - 16 slices

      "min_delay_for_player_stop_to_avoid_collision"500 // 0.5s - 2 slices
    }

  ],
}

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